We translate complex tech into shareable visuals that tell a story and sell.
Visuals for tech worth explaining
Space missions, consumer hardware, self-directed R&D. Different subjects, same brief: make something technical clear in seconds.
ESRIC Start-up Support Programme
Pitch and promotional videos for the space-exploration start-ups inside the ESRIC incubator.
- Promotional material
- 3D animation · Motion graphics
- Ongoing
Deep Tech Ventures 26
A one-minute trailer for Technoport’s deep-tech investor summit in Luxembourg. Script to final cut from a single briefing.
- Full creative direction
- Scripting · Visuals · Audio
- 2026
EP-133 K.O. II Motion Study
A deconstructed 3D motion study of Teenage Engineering's EP-133.
- Concept to final animation
- Modelling · Lighting · Animation
- 2026
Neo Space Challenge Promo
A one-minute motion graphics promo for a student space hackathon.
- Full creative direction
- Motion graphics · 3D animation · One-week turnaround
- 2026
One build, every format you need
One production, many deliverables. The film, the stills, the deck slides and the social cuts all come out of the same build.
3D Animation
Photorealistic sequences built straight from CAD and specs, including hardware that doesn’t physically exist yet.
- Full CGI Sequence Animation
- CAD-to-Cinematic Pipeline
- Pre-Prototype Photoreal Renders
- Frame-Accurate Technical Review
Motion Graphics
Animated graphics that explain how the technology actually works: architecture, workflows, roadmaps and data.
- System Architecture Diagrams
- Workflow & Process Animation
- Data-Driven Infographic Motion
- Roadmap & Timeline Graphics
Investor Deck
The animation re-cut for the raise. Every frame already exists, so the deck, the data room and the one-pager cost a fraction of a new shoot.
- Slide-Ready Still Frames
- Looping Deck Backgrounds
- Short Demo Cuts
- High-Res Renders for Print
Social Media
Cutdowns and loops sized for the feeds where your audience actually scrolls, cut from the same master.
- Vertical & Square Cutdowns
- Launch Announcement Posts
- Trade-Show Loop Edits
- Platform-Ready Exports
What projects cost
Every project is scoped and quoted after a call. Tiers are set by finished runtime, because that is what drives the work, and each one is a complete production.
The Launch Film
from€2,500
RuntimeUnder 1 minute
The film that has to fill the room or land the launch. One briefing in, finished film out.
What you get
- Script and storyboard from a single briefing
- Narration, stock music and sound design
- 3 presentation-ready stills
- Typical delivery: 2 to 3 weeks
Best for
- Event and conference promos
- Product and feature launches
- A single hero film
The Launch Kit
from€5,000
Runtime1 to 1.5 minutes
A longer film, with every cut and format the campaign needs to actually run.
What you get
- Script and storyboard from a single briefing
- Narration, stock music and sound design
- Cutdowns at 30s, 15s and 6s, vertical and square
- 5 presentation-ready stills
- Typical delivery: 3 to 5 weeks
Best for
- Multi-channel launches
- Campaigns that run for weeks
- Teams with no in-house editor
The Full Set
from€8,500
RuntimeOver 1.5 minutes
Long-form, with the deck and still material the same build already contains.
What you get
- Script and storyboard from a single briefing
- Narration, stock music and sound design
- Full cutdown suite: social, vertical, square and web
- Investor deck visual system
- 10 presentation-ready stills and 5 hero product renders
- Typical delivery: 4 to 6 weeks
Best for
- Funding rounds
- Trade shows and RFPs
- Company overview films
Working agency-side or white-label? Day rates on request.
After the first project
A retainer is where good projects go next.
Teams that need visuals every month move onto a rolling retainer: an agreed monthly output, priority in the schedule, cancel any time. It is not a starting point. Scope and rate get set once we have shipped something together and both know how the other works.
Three steps from brief to launch
One briefing, clear milestones, and a delivery date fixed at scoping. The same process whether you come in as a founder, an agency, or an in-house team.
-
01Day 1
Call & Brief
One call to cover the technology, the deadline, and the audience: investors, customers, or a trade-show floor. A finished brief is welcome and a rough idea is fine. Anything under NDA gets flagged here, before the first concept pass rather than after it.
-
02In production
Concept & Build
Storyboard and direction are locked before a single frame renders, so the expensive part never starts on an unresolved idea. From there it runs on scheduled reviews and technical accuracy checks, and you watch the film take shape instead of waiting for a reveal.
-
03On the agreed date
Deliver & Launch
Final cuts in the formats agreed at scoping, master files included. Where the scope covers deck exports, social sizes or a booth loop, they all land on the same day as the film.
Common questions
What founders, agencies and in‑house teams ask before a first project.
Yes, and most of the work here does. Renders and animation are built from your CAD, specs and engineering drawings rather than from footage. In practice that means the film can be finished the same week the hardware is, or well before it if you are raising on a prototype.
That is the core of the studio rather than a service line. A mechanical engineering background means the physics and the mechanism get checked at the concept pass instead of corrected in review. If something in your system does not behave the way a storyboard shows it, you will hear about it before anything is rendered.
The tiers are the shapes most projects take, not a menu. Anything outside them gets scoped and quoted on the call. If you are sitting between two of them, say so and we will work out on the call which one your project actually is.
The delivery date is fixed at scoping rather than estimated, and the schedule is built backwards from your date instead of forwards from the kickoff. If your deadline is tighter than the standard timeline, say so on the call. It becomes a scoping decision at that point rather than a problem in week three.
Yes. Send yours over and it gets signed before anything technical changes hands. Confidential material is flagged at the brief, ahead of the first concept pass, so unreleased geometry and unannounced partnerships never end up in a file that leaves the studio. Work under NDA stays out of the portfolio unless you clear it.
Yes, white-label or on a day rate, with credit optional. If you are pitching and need visuals inside the pitch itself, that is worth a conversation before you pitch rather than after you have won it. Pitch material and production work run on different timelines and get scoped differently.
Space is where the deepest experience is, but the same approach fits robotics, defense, clean energy, medical devices and consumer hardware. The common thread is a product that is hard to photograph and hard to explain, not a particular industry.
Still have questions?
Send the details and get a real answer, not a request for a call to discuss your needs.
Start a ProjectGot something worth explaining well?
Whatever you have so far is enough to start. Messages come straight to me, and you will get an answer within one working day.
Studio capacity
Booking a small number of projects each quarter, to keep every one hands-on.
Prefer email? hello@spearlight.co